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ICivics – Race to Ratify
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Intended Use/Subject: Social Sciences- History, Civics

Age range: Grade 6-9

Cost: Free

Overview of game: The U.S. Constitution has just been written and signed, and states are contemplating its ratification. Race to Ratify covers the platforms of the federalists and the anti-federalists in this debate. Players act as pamphleteers and travel around the 13 U.S. states to interview people and learn their stances on ratification, with arguments for and against. The characters in the game that players interview are based on real-life people of the time and include farmers, officials, slaves, and statesmen. During the interviews, students acquire argument tokens which they use when composing their persuasive pamphlets. After initial interviews, players need to pick a side -- federalist or anti-federalist, and create a persuasive pamphlet. In the pamphlets, students compose up to three articles by choosing previously earned argument tokens that support the side they have chosen. No actual writing is necessary. The game then evaluates how persuasive their arguments are (if players chose the correct argument tokens), and players set up their printing press near states that need convincing to vote for the player's chosen side. To provide some challenge, there's a rival pamphleteer supporting the other side. By the end of the game, players will need to have swayed enough states to pass the overall ratification. Once nine states ratify the new Constitution, it goes into effect for those states. But if just five reject it, the whole idea is rejected and they have to start over.

Growth and market share analyses:

Just released in March 2019, this game is hot off the press, so it’s too early to analyze its growth. But it is worth looking at the prospective of Race to Ratify by examining iCivics – the non-profit enterprise that created the game and is committed to providing teachers and students with high quality, fun, and free civic education tools, accessible to all. The project launched in 2011 with 8 ‘Teacher Council’ members and iCivics had 2,742 teachers registered. Today, iCivics is the largest provider of civics curriculum in the US with more than 200,000 teachers registered and over 5 million students. It is their aim to reach every middle and high school student in America – 10 million students annually – by 2021.

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Gamer EVA Review - Race to Ratify
Robot playing with toy
teacher review

Engaging  - good game elements such as collecting coins to help with task to develop argument.

 Hyperlink definitions of harder vocabulary

- differentitation

- reflects 21st C literacy

Assessment- Immediate feedback corrects student, alleviates some of the pressure from teacher

Additional teacher resources available to provide more historical context, examples of pamphlets to prepare students for their task

in the game    

No collaboration element – no discussion integral to the game

Assessment very basic- no analytics.

No actual writing by students.

student review

Engaging and fun

Role playing – take on identity,

makes choices – including what they want to learn- adaptable path

Empowers students to take a side and

support it throughout the game – debate, critical thinking

There is timely feedback but if there is an error, there is no explanation of the error, no option to fix and resubmit

No collaboration element, no teams

A lot of text to read, no audio

Can get tedious – same format the entire game

investor review

ADMINISTARTOR

Free, No professional training required

Students more engaged, learn more,

better scores

Alleviates stress from teachers 

DONOR

Advance cause - teaching subject through engaging technology to help both teachers and students alike

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Activity 2
Play Race to Ratify (We recommend until you create pamphlet #1)
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answer the polls and author a comment in the Padlet.
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Please post your name in the title of your Padlet comment.
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